A fantastic game. The tower defense aspect of it is thorough and well-planned and the difficulty of each mission has a good pace. Missions usually require an attempt to strategize on the normal difficulty, and towards the end demand it, and there is a difficulty slider in-game to meet your expectations.
The music of the game is good. It is mostly an orchestral soundtrack which suits the stage of the game and despite having only one mission song, it never tires or feels grating. The main menu music is a completely different tone, a version of a jazz / 50-60s song made to sound as if played through either a gramophone or old turntable, which is a fantastic choice that makes the player feel isolated from the world of each mission, on a plane above everything he's seeing - which is the truth.
The visuals of the game are phenomenal. The visual effects rendered on the 2D space in each mission are impressive technically and visually and enhance the setting of the game marvelously. The information menus are made to resemble old computer screen renderings and work phenomenally at setting the tone of the world outside each mission - the world your player is supposed to occupy.
The story of the game is what makes it a masterpiece. Earth has free access to space. The universe has come up with ways to travel quickly through space, by entering a higher dimension, akin to hyperspace travel or a wormhole. An invasion of an alien force, the Bavakh, forces Earth to come up with a new technology that can send the conscious into a plane even higher - "path space," named so because every motion across space has been reduced to a linear time sequence, a line. You are chosen to enter pathspace and you leave behind your wife and daughter. The masterpiece story here is not in this setup - although it a great setup to incorporate the player into the game world, as he is already above the story - but in the events that unfold as you play the game.
Already, a masterpiece. And the events that follow this are no less intriguing and compelling. If you've noticed, this game is in the "schizocore games list" that I have linked on the front page. And it belongs there, not just because of its aesthetic and its early story that I have written out above, but because it then devolves and explores the concepts of truth and reality from your position as mute path defender and picks at the motivation for the actions of the player - defending, i.e. playing a tower defense game - which can be extrapolated to generally the motivation for any action. It is definitely a satisfying discussion and analysis and its contained only to the last chapter of the game.
No matter who you are, you should try this game. Even if you suck at it, you can turn down the difficulty.
12/10/2022