You should play this game, but not expect to be completely enveloped within it. There is a certain type of person who will deeply resonate with this game, and that type of person is generally disagreeable to me. The normal person will expect to be slightly disappointed but entertained by the game.
The reasoning is so: the game is a visual novel - it's essential that we understand this - and not a puzzle game. It is, in fact, not even a horror game. Every moment you perceive as the plot developing, or a darkness falling, or a secret unveiling, you are mistaken, because the game is and must be a mundane experience in the shoes of a strange old woman, her dead companion, a crow, and some old French fabilic creatures.
This would be acceptable, and even agreeable, if the passage through the game was not by means of a puzzle. Fundamentally, unraveling, slowly, by tedium and by few clues, the puzzle of the game, is laborious: ultimately, it becomes disappointing, being that all amounts of intrigue resolve in a means that could transpire without the magical environ of the story. And, disagreeably, the intentional misleading of the player by images and tinges and atmosphere, not only builds an expectation of sudden horror, that again never transpires, but muddles and confuses the solution to the main puzzle. Again, this would not be an issue, if not for the story being entirely trapped up around this puzzle: if ever you become stuck, you are forced to slam your head, sometimes literally, against the same walls, with the same responses from those walls, until you can eke out the answer. This of course becomes monotony and eventually, boring.
Finally, reprehensibly, there are secrets to the game - but the secrets are ultimately meaningless. There is a chance that secret will be revealed to you by a floating, golden fawn. Good, and in fact, the player wishes that this should happen more often. But in following the train of secrets, you are forced to glare at ugly textures, gaps and holes in the creation of the game, that point to you, "you are breaking the meta." In fact, you are not breaking the meta. The meta is never acknowledged, and, in all you are doing is walking to places the author wants you to walk to, and, even worse, are a part of the game internally.